STN Changelog

  • Various fixes that were causing server lag.

  • Adding name to chat from tablist dropdowns should now work again.

  • Zombie cleanup radius no longer reduced when using safe logoff when loggin back on to the server.

  • Fixed issue which caused snow to be too bright at night.

  • Fixed several errors.

  • Traps are no longer triggered while in god mode.

  • Improved muzzle flash on FRKS shotgun.

  • Fixed issue which could cause the movement to feel jittery when moving the character and the camera at the same time.

  • Removed floating rock near spawn on terrain 51.

  • Melee no longer hits exterior lights.

  • Trashpiles now give rancid meat.

  • Tweaks the shell ejection point for the pump action shotgun.

  • Fixed the shell ejection position on shotguns for other players.

  • Tweaked the sparks from muzzle flashes on the pistols for other players.

  • Fixed muzzle flash position issue for other players weapons.

  • Fixed the position of the flashlights on the R-6804 for other players.

  • Improvements to rauser and lola piston cleaning animations.

  • Axe and Machete now take more damage when being used against fortifications and enemies.

  • Balanced melee weapon damages.

  • Improved baseball bat attack animations.

  • RV now takes long oil filter instead of short.

  • Review of all ranged weapons to balance their damage values.

  • Chickens now are set to the correct audio mixer.

  • Explosions now are set to the correct audio mixer.

  • Fixed particle warning missing mesh warning in the particle preload scene.

  • Fixed performance issue caused by vehicle smoke particles.

  • Improved performance at sun rise and set by limiting the max length of shadows.

  • Improved arg muzzle flash and increased kickback on the ARG15.

  • Updated arg fire sound on the ARG15.

  • Added bullet gas to the suppressed variants on the ARG15.

  • Improved the fire shot animation on lola hand gun.
  • AI no longer enters water.
  • Fixed issue which could cause no cheat to be triggered incorrectly when hitting ai with melee.
  • Improved issue where the zombie could still reach the player with their attack after being stunned.
  • Fixed issue which caused the wrong hit reaction animations to play on zombies when they were hit by another player.
  • Resolved various null refs on the server.
  • Arms no longer cast shadows when performing action like warming hands or eating.
  • Fixed scenerio which could allow berry harvesting in the winter even though plant would still be bare.
  • New roads, structures and points of interest added to ingame map.
  • Higher resolution textures added to ingame map.
  • Map key functionality added with info to ingame map.
  • Resolved error being spammed into log while joining game.

  • Crafting planks from log now produces 5 planks instead of 8.

  • Each hit now adds 2 strength to fortifications instead of 1. With this change and other tweaks fortifying is approximately 3x faster.

  • Newly placed fortification objects now start with a default strength of 10 instead of 2. This speeds up fortifying overall and gives newly placed forts more significance.

  • Tweaked melee weapon attack rates so that the cooldown is always less than the attack rates. This stops them returning to the static our positions which makes melee feel more rigid overall.

  • Standard planks now have a max strength of 40 instead of 60. This is in preperation of stronger fort types.

  • Locks now have a default strength of 500. Previously 100.

  • Melee weapons now receive varied damage from hitting objects.

  • Melee weapons now do varied damage to fortifications/locks.

  • Fixed error which was happening when lock was scrambling after the played had closed lock UI.

  • Explosions now break window frame glass near the explosion.

  • Zombie male/female/skinny female/Fat now use random textures for torso/legs/hair.

  • Can no longer crouch under water surface on terrain 62.

  • Canteen (Clean) variants of water have been changed to look better.
  • Attack animation on hatchet now works on chop down animation.
  • Improved zombie hit reaction animation effects.
  • Stopped rabbit trap drop from decaying.
  • Updated alpha disclaimer on game load in preparation of early access.
  • Source